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As a huge Star Wars fan, I was inspired to create a game-ready asset in 3ds Max software. I spent countless hours modeling and fine-tuning the asset to make it as accurate and detailed as possible. After completing the high-poly model, I used Substance Painter to bake it down into the low-poly version, which allowed me to add more detail to the model while keeping the polygon count low.

During this process, I learned a lot about the capabilities of 3ds Max and Substance Painter, including advanced texturing techniques and how to efficiently optimize the asset for game development. It was a challenging but rewarding experience, and I'm proud to have created something that showcases my passion for Star Wars while also expanding my skills as a 3D artist.

Original

Original

Black

Black

Bumblebee

Bumblebee

Highpoly

Highpoly

Wireframe

Wireframe

Lowpoly

Lowpoly

Wireframe

Wireframe

Substance Painter Viewer

Substance Painter Viewer